At a press conference in Rome at noon today, Google’s Michael Jones and Rome’s mayor Gianni Alemanno (cough) are announcing “Ancient Rome 3D” — The city of Rome as it was in 320 AD, brought to life via 6,700 buildings and monuments, 716 separate textures and 250 informational placemarks on historically accurate terrain. It’s an entirely new kind of default layer for Google Earth — one that mirrors history as well as geography.
This layer wasn’t built from scratch just now, however. Its development is the culmination of decades of work spanning some very different technologies. Between 1935 to 1971, the Italian archaeologist Italo Gismondi directed the rebuilding the Rome of Emperor Constantine as a real physical plaster-of-paris 1:250 scale model. You can visit the Plastico di Roma imperiale today at the Museo della Civiltà Romana:
In 1997, the Institute for Advanced Technology in the Humanities (IATH) at the University of Virginia began a collaboration with UCLA and Politecnico di Milano to build a digital model of Ancient Rome that would become Rome Reborn 1.0. The starting point was Gismondi’s physical model, which they proceeded to digitize.
That process proved to be fascinating, as IATH director Bernhard Frischer described in a talk in 2007 at the US National Endowment for the Humanities. It’s worth excerpting a longish passage of his speech, available as a PDF.
We scanned the Plastico di Roma Antica with a Metric Vision LR200 laser scanner. […] From our scan results, you could reverse-engineer the model, but the results were not at a level of quality that was adequate for virtual reality applications. There were distortions all over the results that we got. [… W]e were able to find some very smart students […] and put them to work on our idea of deriving algorithms to go through all the scanned data and infer the underlying geometric forms. It turned out there were thirty-eight simple geometric forms for the buildings and about another twenty for the roofs.
It is the interaction, the permutations and combinations of these thirty-eight building forms and roof forms that give the impression of great variety to the overall model. We then could make those roof and building types by hand, and with the help of six students from the Politecnico di Milano we were able to repopulate all the scan data with the simple clean and crisp geometric forms. […]
So to summarize, […w]e have the born-digital Class I hand-made models of 31 buildings in Rome. […] For the moment, the other (ca. 234) Class I buildings are included in Class II, the schematically represented buildings not known in any detail. These buildings were made first by scanning the “Plastico di Roma Antica,” then by reducing the scan data to a library of basic geometric types, and finally by hand modeling these types. Hence, we can classify our overall city model as a hybrid meta-model. It is hybrid insofar as it was made by a combination of hand and scan modeling. It is a “meta-model” insofar as it was inspired by the physical model of Gismondi, making it (in part, at least) the model of a model.
Rome Reborn’s digital model is seeing some interesting uses. One recent commercial application is TimeMachine, a handheld gadget that you can roam around modern-day Rome with, point at ancient monuments and get a 3D reconstruction of what they looked like in 320 AD. The dataset was also used to create the edutainment orientation film Rewind Rome, shown to visitors at the Coliseum:
Rome Reborn 2.0 was launched at SIGGRAPH2008 in August this year. For this latest version, the models from Rome Reborn 1.0 were imported into Procedural’s CityEngine:
In the CityEngine, grammar rules have been designed under the guidance of archaeological consulting. These rules have then be applied to refine the mass models, resulting in detailed 3D building models, which then can be exported into any 3d package or visualisation software.
And boy does the end result look good:
The Rome Reborn dataset has now also been exported as a collection of KML Collada models with the help of Past Perfect Productions (beware Flash site) — and that’s what you get in Google Earth’s Ancient Rome 3D layer. The buildings aren’t quite as gorgeous in Google Earth as in a professional 3D authoring and visualizing tool (duh), but they are now available to anyone in the world with a broadband internet connection, and that leads to some intriguing opportunities. Google knows this too, of course, which is why they are sponsoring a Ancient Rome Curriculum Contest for K-12 school teachers in the US.
There are many great historical novels set in ancient Rome, from Robert Graves’s I Claudius to Robert Harris’s Imperium to Gore Vidal’s Julian. The latter is set in Rome of the 350’s and 60’s AD, within a generation of the model now visible in Google Earth. I can’t wait for the literary placemark tour.
Another possible use for the new Google Earth layer: placing your own modern photos of Roman monuments in such a way that they mimic the view you’d have had, had you been there in 320 AD. I’ll try to make one once the layer is live.
One more detail: I talked to Google Geoteam product manager Bruce Polderman briefly for this embargoed piece, and he cautioned that while all the class 1 buildings are in accurate placed and ready, the class 2 buildings might still see some “floaters”, but that they’ve been focussing on getting the class 1 buildings right and will be updating the class 2 buildings in the coming weeks.